Core Rulebook | Spells | Protection From Energy

Protection From Energy

School: abjuration [] ()
Domain: Defense Subdomain: 3; Luck Domain: 3; Protection Domain: 3
Level: Alchemist: 3; Arcanist: 3; Bloodrager: 3; Cleric: 3; Druid: 3; Elementalist Wizard: 3; Hunter: 2; Inquisitor: 3; Oracle: 3; Ranger: 2; Shaman: 3; Sorcerer: 3; Summoner: 3; Warpriest: 3; Wizard: 3
Components: V, S, DF
Casting time: 1 standard action
Range: touch
Duration: 10 min./level or until discharged
Saving Throws: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
Target: creature touched

Description: Absorbs 12 points/level of damage from one kind of energy.

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.

Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.